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Car Explosion with Phoenix and thinkingParticles

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  By Hammer Chen, Kristin Ivanova In this article I put everything I learned about thinkingParticles and Phoenix explosions together. Car explosion is my go-to scene setup as it contains some key components:  Car rigid body simulation: hinges joint for car doors and spring joint for car suspension  VolumeBreaker for shattering glasses Fire and explosion with Chaos Phoenix, using thinkingParticles; particles are used as fluid sources.  Once again, with this setup I cover all the essential components for a basic but convincing car explosion.  Final animation Here are the key steps for setting up the scene. Though I use thinkingParticles for the particles/dynamics effects, the concept is applicable even when using other particle systems such as PFlow or tyFlow , for some parts of the scene setup at least.  Although the tips and tricks I convey here are pretty straightforward, the actual setup can be rather complex. You need some basic knowledge of thinking...